
Hello! My name is Andrew Campbell, also known as Andarne, and I’m a professional 3D printer and propmaker. I have over 6 years experience with RepRap 3D printers (Wanhao, Prusa) as well as 3+ years experience with DLP/SLA printers (Anycubic, Elegoo).
With professional experience as a self-employed person in the cosplay sector, working to deadlines & with popular content-creators/companies on high-visibility/priority projects, I believe that I can provide you the best quality service available for your creative project.

3+ years experience with Fusion 360 in CAD modelling for design and prep of 3D print models.

2+ years experience with Windows support with MCP certification in legacy systems & building PCs.

Use of analytics, media creation and scheduling posts to achieve maximum audience visibility.

Management of WordPress sites, as well as basic HTML/CSS coding and design.

Skills with sanding, painting and assembly of 3D-printed parts to create realistic replicas.

Upkeep and maintenance of 3D-printer parts; identifying faults and building new machines.



Commissioned by Splash Damage Ltd, a British videogame development studio, for these replica character models from their new game ‘Outcasters’ for an internal studio reward.
Worked alongside their Product Lead Lily Zhu and Environment Artist Jack Mudge on ‘Outcasters’ to build these low-poly trophies for the studio under NDA-signed conditions. Made from photopolymer resin, with PLA base using multi-material print methods.
Commissioned by multi-award-winning eSports caster and analyst Jessica ‘JessGOAT’ Bolden to recreate her branding using 3D printing.
3D modelled using reference images supplied by her to bring her branding to life as both a keychain, as well as a wall plaque for her streaming setup. Small logo was made using photopolymer resin; large plaque was made using the FDM method with PLA.


Commissioned by Ubisoft Nordic with designing and printing 6 small trophies and one large trophy for the Rainbow Six: Siege Nordic Championships 2022.
Overall trophy design was autonomous as long as it incorporated the Nordic League logo, and all specifications were communicated often to Ubisoft Nordic for approval. Trophies were printed in photopolymer resin with the bases printed in PLA plastic. All trophies were then meticulously hand-painted to the colour specifications given by Ubisoft Nordic.
Commissioned by Ubisoft’s R6 concept artist, Sunshine ‘Sunstark’ Kim, to print and paint two chibi models of Doc and Lion from Rainbow Six Siege. Models were supplied by a third-party with whom I collaborated on design changes for printing flexibility.
Both chibi were 3D-printed using photopolymer resin, then hand-painted to resemble the skins of the characters using acrylics. With the Doc chibi, I attached a custom-cut acrylic visor which rotates up & down and is secured by pins.


Commissioned by Ubisoft UK with creating a replica of one of two drone skins from the Y8S2 Battlepass for their Battlepass Race community event.
Drone was printed in photopolymer resin. Wood-grain effect was created using stencils and airbrushing, and additional decals created based off of the supplied texture reference file for the drone. Despite a limited timeframe to paint the drone(<24hrs) the project was completed on-time ahead of the event’s launch.


Commissioned by G2 Esports, I was asked to recreate a replica of the Blaze skin from CS:GO for one of their members, NiKo. We initially discussed using a 3D-printed replica, but opted for an airsoft replica that I would modify and paint.
Added a custom 3D-printed rail to the underside and hand-painted the design onto the replica. Stickers were also printed to resemble the in-game stickers commemorating NiKo at certain events.
Commissioned by international marketing agency WarningUP, I was asked to create 6 screen-accurate replicas of the X-Kairos gadget from Rainbow Six: Siege for a media set with Ubisoft.
Despite selling the replicas on my store, I opted to redesign the gadget fully for resin printing. This included 5 segments printed in photopolymer resin which then locked together to form the completed gadget. A magnet in each base allows the client to mount it on metal surfaces.


Commissioned by WYLDE eSports, I was tasked with creating a trophy for their 2024 WYLDE Cup event. Initial design brief was given with some constraints, but I was given creative control to finish the trophy design ahead of printing.
Trophy was completed on schedule, and fitted with the winner’s name on a custom-printed plaque.
Commissioned by EPIC.LAN and Ubisoft UK to design and create 5 trophies for the T2 European Grand Final championship held in Kettering at EPIC44.
Overall design freedom was given to me, with some stipulation about decal placement. Trophies were modelled by me, and printed with a combination of FDM and SLA methods. Each trophy featured a removable replica of Hibana’s X-Kairos pellets.


Commissioned by SiegeGG to design and create 5 medals commemorating their 2026 MvP award winners. Each medal was modelled off of the in-game MvP badge, which is available to all players. The medals were printed in photopolymer resin, with each MvP winner’s name embossed below, and attached to a red fabric ribbon. Each medal was distributed by SiegeGG at the 2026 Six Invitational.
Commissioned by Ubisoft UK to design and create 10 trophies for the winners of the R6 2026 Community LAN event.
The design was a combination of efforts from both myself and my Ubisoft UK contact, Rob Harris, who made suggestions off of my initial design. We eventually settled on the crowned Recon Drone, fitting with the ‘King of the Hill’ theme of the event, which was printed in photopolymer resin, and painted by hand.


Commissioned by Ubisoft France to design and create 5 trophies for their LAN event, All In 1v1, celebrating the release of the Calypso Casino map in Rainbow Six Siege.
I was tasked with the design of the trophies. The design brief was that it matched the art deco feel of the Calypso Casino map. I was provided a moodboard, as well as the logo render for the event. The design is based off of the art deco awnings and features present in 1920’s casinos on the continent. Each trophy was printed in photopolymer resin and painted by hand. Alongside this, I was also commissioned to recreate Dokkaebi’s reworked gadget for display at the event.
At the Six Invitational 2024 in São Paulo, Brazil I was awarded a community commendation by Ubisoft for the work I’ve done as a cosplayer, propmaker and within the creative community of Rainbow Six Siege.
I was hired by Ubisoft France to produce a replica of the trophy hammer for use in the official music video for the Six Invitational 2025 – “Play By The Rules” by DDG. Unfortunately, due to time constraints, the replica I was hired to make them was not able to be shipped to the destination on time. A compromise was reached in that I would send my personal hammer replica on loan, and then send their one to Ubisoft France HQ afterwards.
I was commissioned by French media production company RORSCHAR, under contract by Ubisoft for the Six Invitational 2026 trailer, to create a replica of the trophy hammer for use in the event teaser. Once again, time constraints presented a challenge in creating the replica and shipping it to France. This resulted in the company sending a representative to collect the replica from me in Scotland, to be used in the shoot the following day.

At the Six Invitational 2026 in Paris, I was one of 5 cosplay VIPs brought to the event by Ubisoft to showcase our work to the global Siege audience on an incredible on-stage catwalk. Alongside DawnOfShadow, NoLimi7, SonagiOfStorms and Camcamzoro, we represented the entire Rainbow Six cosplay community. Furthermore, I was the community point-of-contact for all cosplayers at the event, relaying important information regarding media activations with Ubisoft, group photoshoots and assisting in any security concerns with cosplays, props and costume pieces. Throughout the event I was also creating short-form video content for the Ubisoft global community team.

I was hired by Ubisoft to create the replica Operator gadgets for the Siege X Showcase that took place at the Pullman Yards in Atlanta, GA in March 2025.
37 replica props were made for this event on a 2-week deadline. These props were then installed on-location by me and The Trade Group in strategic positions to ensure that the audience had the most immersive experience they could.
Additional responsibilities of mine were liasing directly with venue security to ensure cosplayers were admitted to the venue safely, and being the main point-of-contact for the cosplayers that were attending the event, and providing info for attendees regarding the event schedule, facilities and activities.
Throughout the event I was working directly with the Ubisoft ComDev team on various projects, such as blocking videos for official social media channels and relaying feedback from attendees to the organisers.

As part of the Six Invitational 2026, Ubisoft included me in a very special project that celebrated the creativity and passion of cosplayers. Alongside DawnOfShadow, I was featured by local teams in Paris to discuss how I bring my characters to life, the challenges faced when designing and making prop replicas, as well as what it means to be a cosplayer & part of the community.
This project, part of the greater Life at Ubisoft scheme, aims to showcase the various aspects of creativity from all sectors that goes into Rainbow Six Siege.
Official trailer by Ubisoft featuring one of my replica Recon Drones from Rainbow Six Siege.
Review of my replica X-Kairos from Rainbow Six Siege by popular content-creator CoreRoss.
Official clip from the Six Memevitational 2021 where I was commissioned to make the trophy.
If you’d like to discuss a project for commission, please fill out this form and I will get back to you.